It’s not just an absence of flow, it’s actively player hostile and has no ‘opening up’ design… which is especially weird since the first game had that It’s badly designed cosmetically, and badly designed gameplay wise. Most weapons are effectively not worth using because unarmed is just unilaterally superior throughout the entire game, armor is demonstrably worse than unarmored because the evasion stat is just that much better than defense, and spells have to be leveled individually, person by person, which all leads to a curve that is wonky as hell unless you already know what you’re doing The power progression curve is incredibly unbalanced and arguably badly designed. ![]() Aggregate: The bestiary has some good info (though not as good as 1’s) // Spell animations are pretty cool and, better, upgrade over time as you level spells // There’s some reasonably good sprite work for Altair and a few other locations.There are several truly great songs in the game, notably Pandemonium, the Rebel Army, and Deist.Good quality of life features (optimize equipment, sorting inventory, R and L to quick swap, auto dash, menu customization, etc.).Aggregate: Minwu is easily the best character in the game, being reliable, self-sacrificing, and cool // The thrust of the main plot and the struggle against the Palamecian Empire is engaging and interesting // The game is quite dark without going into edgy or darkier, and holds nothing back about permanent consequences and killing off characters and whole towns // The horror of the world being wrecked, the overworld mobs changing to suit, the Cyclone and internal fortress, and the slow walk up to the first encounter with Mateus are all good.Soul of Rebirth adds good stuff throughout, with additional world building, characterization for Mateus, Minwu, Josef, Scott, and Richard, and tidbits for Cid, as well as just being a cool section… storywise.It also makes it very clear how dark the game is overall It keeps things grounded, shows us ground-level perspective of the war, and is logical in how and what we need to fight back. The intro (terminating after the first boss, the turtle dude) is surprisingly good at establishing theme and tone.Mega-cheats if you can.Ĭheats: Yes (Savestates and Fast Forward, for sloggy reasons, also mega-cheated Soul of Rebirth to avoid grind) I hated playing this game, salvaged by its decent (if somewhat absent) story. The ‘use it to level it’ system isn’t bad in and of itself, but the game fails to capitalize on this system across the board, making the entire thing an absolute chore, and actively player hostile at times. There are several instances of unnecessary and bleh BacktrackingĪs with 1, the game is definitely touched up from the original but sadly they leave in the overwhelming majority of actual design decisions.Aggregate: Invisible encounter tiles, which can lead to issues, throughout the game // Nothing in the game indicates how certain aspects of game design works // The final dungeon is kind of not good, mostly at the beginning, and that’s just sub standard for a final dungeon.Aggregate: The bestiary has some good info // The intro to the game is not the best, but is still good establishes the initial quest, introduces combat, equpiment, spells, story tidbits, doesn’t hold your hand or slam you in the face, and guides you well // The super optional dungeon gimmicks are actually pretty cool // Chaos is a decently fun and interesting final boss fight.Some cool dungeon gimmicks across the game, including damaging tiles, teleporters, pitfalls, etc.There is excellent flow and design in the nature of the overworld and how it’s built (what you can access, where you can land) and it doesn’t railroad you too hard or lightly, and contributes to the adventuring tone of the work.The music is wonderfully arranged based on the original, and is legitimately beautiful in how it flows.Some good quality of life interface features (Optimize or Remove equipment, sorting inventory, R and L to swap quickly, auto dash, menu stuff, etc.).The time travel aspect is actively self contradicting and lead to ‘it was all a dream’ reset button ![]()
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